Welcome to another game review on a MMOFPS game known as Team Fortress 2! Weehoo! This is a game where you once had to buy on Steam but now you can download and play for free. It’s developed by a company known as Valve Corporation. It began to be designed as a realistic game such as Call of Duty in the late 1990s. But a few years ago, the game became released as it is today.
When I first took a quick look at the main menu, I could immediately tell what kind of themed game this was. It gave me a cartoony feel like you see in Brick-Force or Battlefield Heroes. I mean, the guy on the right and the unusual apparel for a battlefield he’s wearing just tells you straightaway. Especially if you’ve seen previous gameplay videos of this game.
As I was about to join a server, I was amazed at how many different modes there were. The game has 6 modes ranging from Capture the Flag all the way to Rocket Launch. Truly, this isn’t a common factor to be seen in other games. So this factor alone has really stepped up its game. Each and every mode was really fun and pretty enjoyable.
So, as for the gameplay, I had to choose between blue team or red team. And then, I had to choose a class. Again, I was amazed at the variety this game has. They have classes for offense, defense, and support. And they range from scout, to heavy, and to a spy! Some of these classes don’t even exist anywhere else in other games like a pyro or even a spy.
Another thing about these classes is that each one has a skill that is beneficial to the team. For example a scout can run the fastest and double-jump. Medics help heal others and when they reach 100% Ubercharge, whoever they pick on their team becomes invincible for a limited amount of time. The best thing is though, we can switch classes in the middle of a game! That way, there is no need for creating 9 different accounts for each and every class.
But, once I started playing, it was very fun and pretty addicting at first. The game had a variety of maps for each mode to play on and they were pretty sizeable. Not too big and not too small. Some maps included advantages for both teams with tunnels and peek holes to for engineers to place their sentries.
However, with such great factors of this game, there is one downfall that really stands out. It’s loading. To load up the game itself and to join a server can take 2-5 minutes. Some people say it isn’t that big a deal. But compared to other games, it really is. It starts to get annoying when a server changes map. Especially if the server keeps disconnecting you.
But, after a doing a bit of research. I found that the game engine, Source, was outdated and difficult to use. Here’s a quote from Wikipedia on Source (game engine):
The Source SDK tools are criticised for being outdated and difficult to use. A large number of the tools, including those for texture and model compilation, require varying levels of text-editor scripting from the user before they are executed at the command line with sometimes quite lengthy console commands. This obtuseness was cited by theUniversity of London when they moved their exploration of professional architectural visualisation in computer games to Bethesda Softworks‘ Gamebryo-based Oblivion engine after a brief period with Source. Third-party tools provide GUIs, but are not supported by Valve.
The interface of Valve’s Hammer Editor, the SDK’s world-creation tool, has not changed significantly since its initial release for GoldSrc and the original Half-Life in 1998.
Hopefully, the game engine itself will be updated to a more easier version. I suggest something like Unity 3D would be a good place to follow up as the future of the Source game engine.
However, this game is overall a great game that I would recommend to people who can work with other people and play as a team. That is all for now, thanks for reading!
-Good Variety of Weapons, Accessories, Maps, & Classes
-Impressive Graphics & Theme
-Good Amount of Teamwork
-Load-Up Time Takes 2-5+ Minutes