Update: Video


Hey guys!

I’m back with a brand new tutorial on how to clear a certain color in GIMP. Don’t forget to join my blog and let me know what you think by leaving a comment below. Now, let’s get started.

1.) Select your layer.

2.) On the layer, Right Click –> Add Alpha Channel. If it is already grayed out, that means an alpha channel has already been added.

3.) Go to your toolbox and click on Select by Color tool. 

4.) Click on the color you want to get rid of. 

5.) You can do to the menu and click on Edit –> Clear or just press the Delete key on your keyboard.

6.) Go to the menu and click on Select –> None

Now, all of that certain color is now gone. Thanks for reading this tutorial. Please don’t forget to leave a comment below…

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Update: Video



I’m back with a brand new tutorial on how to add a gradient style on the text in GIMP. Also, please don’t forget to leave a comment, join my blog, and spread the word. Now, let’s get started!

1.) Add and type in your text just as you normally would.

2.) Duplicate your text layer.

3.) Select your duplicated text layer.

4.)  Right click on the layer and click on Text to Selection.

5.) Select your gradient tool and set your gradient settings.

6.) Make sure your text layer is still selected and the text itself as well. Now, add your gradient.

7.) Once done, go to the menu to Select –> None.

Now, you have a gradient effect. I hope this helps and don’t forget to comment and join my blog. So, see you guys later!

View original post

Update: Video



I’m back with a brand new tutorial on how to add a border in GIMP. So, please make sure to leave a comment below, follow, and subscribe my blog. Let’s get started!

1.) Open up an image you’d like to add a border to.

2.) Add a new layer on the right pane window

3.) Go to Select –> All in the menu.

4.) Now go to Select –> Border in the menu.

5.) Specify how large you want the border to be. In this case, I’ll choose 10px. Then press Ok.

6.) You should see an outlined border in your image. Just select your paint bucket, gradient, etc. tool and fill in the are.

7.) After you’ve done so, go to the menu and go to Select –> None.

Now, you have a complete border. Also, if you have any requests for a tutorial, feel free to ask…

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Update: Video


Good afternoon!

I’m back with a brand new tutorial on how to add a glowing border in GIMP. I’ll spend a few minutes explaining and showing you the steps. Don’t forget to join my blog and tell my what you think by leaving a comment below. Now, let’s get started!

1.) Select the layer you want to add a glow to.

2.) Go the to the menu and click on Layer –> Transparency –> Alpha to Selection. Or Right Click (On Your Layer) –> Alpha To Selection.

3.) Go to the menu and click on Select –> Grow…

4.) Type in the number on how many pixels you want the glow to be. I suggest 5 is a good number.

5.) Click on Ok.

6.) Make a new layer and name it “Glow.”

7.) Click on the Bucket Fill tool and select the color of your glow.

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Game Review – Team Fortress 2

Hello there!

Welcome to another game review on a MMOFPS game known as Team Fortress 2! Weehoo! This is a game where you once had to buy on Steam but now you can download and play for free. It’s developed by a company known as Valve Corporation. It began to be designed as a realistic game such as Call of Duty in the late 1990s. But a few years ago, the game became released as it is today.

When I first took a quick look at the main menu, I could immediately tell what kind of themed game this was. It gave me a cartoony feel like you see in Brick-Force or Battlefield Heroes. I mean, the guy on the right and the unusual apparel for a battlefield he’s wearing just tells you straightaway. Especially if you’ve seen previous gameplay videos of this game.

As I was about to join a server, I was amazed at how many different modes there were. The game has 6 modes ranging from Capture the Flag all the way to Rocket Launch. Truly, this isn’t a common factor to be seen in other games. So this factor alone has really stepped up its game. Each and every mode was really fun and pretty enjoyable.

So, as for the gameplay, I had to choose between blue team or red team. And then, I had to choose a class. Again, I was amazed at the variety this game has. They have classes for offense, defense, and support. And they range from scout, to heavy, and to a spy! Some of these classes don’t even exist anywhere else in other games like a pyro or even a spy.

Another thing about these classes is that each one has a skill that is beneficial to the team. For example a scout can run the fastest and double-jump. Medics help heal others and when they reach 100% Ubercharge, whoever they pick on their team becomes invincible for a limited amount of time. The best thing is though, we can switch classes in the middle of a game! That way, there is no need for creating 9 different accounts for each and every class.

But, once I started playing, it was very fun and pretty addicting at first. The game had a variety of maps for each mode to play on and they were pretty sizeable. Not too big and not too small. Some maps included advantages for both teams with tunnels and peek holes to for engineers to place their sentries.

However, with such great factors of this game, there is one downfall that really stands out. It’s loading. To load up the game itself and to join a server can take 2-5 minutes. Some people say it isn’t that big a deal. But compared to other games, it really is. It starts to get annoying when a server changes map. Especially if the server keeps disconnecting you.

But, after a doing a bit of research. I found that the game engine, Source, was outdated and difficult to use. Here’s a quote from Wikipedia on Source (game engine):

The Source SDK tools are criticised for being outdated and difficult to use.[40][41] A large number of the tools, including those for texture and model compilation, require varying levels of text-editor scripting from the user before they are executed at the command line with sometimes quite lengthy console commands.[42] This obtuseness was cited by theUniversity of London when they moved their exploration of professional architectural visualisation in computer games to Bethesda Softworks‘ Gamebryo-based Oblivion engine after a brief period with Source.[43] Third-party tools provide GUIs,[44] but are not supported by Valve.

The interface of Valve’s Hammer Editor, the SDK’s world-creation tool, has not changed significantly since its initial release for GoldSrc and the original Half-Life in 1998.

Hopefully, the game engine itself will be updated to a more easier version. I suggest something like Unity 3D would be a good place to follow up as the future of the Source game engine.

However, this game is overall a great game that I would recommend to people who can work with other people and play as a team. That is all for now, thanks for reading!


-Good Variety of Weapons, Accessories, Maps, & Classes

-Impressive Graphics & Theme

-Good Amount of Teamwork

-Sizeable Maps


-Load-Up Time Takes 2-5+ Minutes

What’s a Computer? Lesson 1 – Motherboard

Note: There will be terms that might be unknown to you. Eventually, we’ll reach them in further lessons. Just understand the parts of the motherboard and how they operate with each other.

Motherboards are printed circuit-boards that connect all of the computer parts through data and control lines. These control lines are called traces. The traces help send information and power throughout the motherboard.

Modern motherboards today have parts that weren’t included in past motherboards. The minimum of past motherboards included CPU and RAM. Today, motherboards include audio, Ethernet, video, and PCI slots for extra cards.

The CPU is connected to the motherboard through a connector called a socket. RAM slots are built into the motherboard as well, multiple ones. However, they don’t include the RAM cards themselves to run the computer.

There is also a hard drive control chip that connects data from the hard drive itself. Once connected, it’ll send information from the hard drive to the rest of the motherboard.

In order for a motherboard to become fully operational, it must receive power. This power comes from the power source which is located off the motherboard. To be precise, it’s right by the plug.

What is also located on the motherboard is the clock. Unfortunately, it’s not a clock like a clock on a wall. It goes from 1 to 0 really really fast over and over again. The clock provides timing to the CPU and the devices so it won’t overrun itself.

So far in this lesson, you’ve been introduced to unknown terms, but you’ve learned on how these basic parts work together to create the motherboard. BTW, you can find me on Steam as Bones. 😉

All Credit Goes to Bones. Thank you for your cooperation.

November 2012 Newsletter

Hey guys!

Welcome to another monthly newsletter for the month of November 2012! Now, I’m going to be explaining about some changes in my plans with some pre-planned dates that’ll hopefully help me get there.

Stencyl On Hold

I’ve decided to put this learning series on hold for two reasons. One, a friend of mine requested for some tutorials on Google SketchUp 8. Two, since I already have a learning series on game development already on Alice 2.3, I’ve decided to work on Google SketchUp 8  instead. But, eventually, I’ll get to Stencyl and finish the series. Hopefully, I plan starting on it around January-February of next year.

Google SketchUp 8

Like I’ve said, I’m going to work on a Google SketchUp 8 learning series because a friend asked for it. In this software, I’m going to introduce 3D modeling and architectural design. I plan on getting at least of a range of 15-20 lessons on this software. It’s very basic and simple software to use. But, there are some tricks that I’d like to teach you as well.

Thanks to Bones,,,

If you’ve been paying attention to my learning series, then you probably know that there’s a new learning series in progress call “What’s a Computer?” This entire series is all planned and written by a good friend of mine known as Bones. We hope to finish by the end of the year or even this month. Eventually, I’ll be working on videos for each of his lessons. Again, please thank him for the articles and you can find him on Steam.

Video Redos

In previous posts I created tutorials and reviews that didn’t come with videos. Now, I finally plan to do that. I’ll be creating video tutorials and reviews for those old posts. However, I won’t be doing any for game reviews because I lack the software to do so. But hopefully, I can get through them all by the end of the year.

That’s All…

That is all for now. Hopefully you guys have an idea of what my future plans now. If you have any suggestions or want to help out, just leave a comment below. Take a look around my blog. Check out the links below and some of my recent posts. As for now, enjoy your day!

YouTube Channel

What’s a Computer? Learning Series

Google SketchUp 8 Learning Series